They can, however, do any number of other actions – most notably a Help action to give allies advantage.
How to Use Your Familiarįamiliars cannot attack. This makes familiars excellent scouts, especially given the sharp senses of some of the potential forms. Within 100 ft, you can communicate with it telepathically and use its senses when you choose (though this leaves you blind and deaf in your own body). This familiar, once summoned, acts on its own though it obeys all your commands. Note that you can only have one familiar at a time, however – but casting the spell a second time lets you change your familiar’s chosen form, a potentially useful ability for specific situations when you have the time to cast the spell. This chosen form isn’t an actual animal – rather, a familiar is a fey, fiend, or celestial spirit shaped into this likeness to be your servant (though it will have the regular stats of its form). And unlike in some earlier versions, you select the specific form your companion takes in 5E, from a list of “bat, cat, crab, frog (toad), hawk, lizard, octopus, owl, poisonous snake, fish (quipper), rat, raven, sea horse, spider, or weasel”. In 5E, the Find Familiar spell is a little more reasonable – a ritual spell taking an hour, it doesn’t have the original limits (or any limits) on how often it can be cast. Some editions dropped the spell entirely and replaced it with a Summon Familiar ability. Later editions of D&D tweaked the concept of familiars in various ways – some better, some worse. This could give the wizard an imp, pseudodragon, brownie, or quasit (basically the modern list for warlocks in 5E, if you substitute the sprite for the brownie). One interesting detail of this version was the small chance that the wizard could get a special familiar on a 5% chance (a roll of exactly 15 on the die). That version’s find familiar spell could only be cast once per year and had about a 25% chance of producing nothing at all! The wizard had no control over what they received if they did get a familiar, though the options were similar to part of the list of familiars in 5E: cat, crow, hawk, owl, toad, or weasel. Find Familiar Spell Earlier Editionsįind Familiar has evolved a good bit from 1 st Edition D&D. In a few cases, familiars might be inherited from a relative or acquaintance. Usually, they were encountered seemingly at random, though in some cases the familiar simply appeared and introduced itself at the person’s time of need. In some cases, they could take on not only a human appearance, but come with a name and a unique identity as well (e.g., “Tom Reid from Scotland”).įamiliars in these stories were rarely summoned. Typical animal forms included the cat, the hare, and the dog, but animal forms from a butterfly to a tiny (apparently cat-sized) horse also appear in the accounts.
They also, of course, could be used as spies or sentries.
These forms were also rarely fixed, allowing the familiar to change frequently.Ĭommonly assumed to be either demons (in the case of witches) or fairies (in the case of more benign practitioners), familiars were often credited with teaching their masters magic or other secrets or detecting and diagnosing medical problems. In these early depictions, familiars were spirits that were sometimes in the form of an animal, though in a number of cases they might look like tiny humans or stranger, arcane creatures. And an 11 th Century Arabic text translated into Latin makes explicit mention of someone having a familiar. Romans had similar beings in their households (the word “familiar”, in fact, likely comes from the Latin famulus, or “servant”). The basic notion of familiars extends back into the ancient era – Greeks spoke of daimons, or personal spirits that aided them. So, let’s take a closer look at this idea of spellcaster’s little sidekicks – what they can and can’t be, and can and can’t do. Stemming from a long history in European folklore, this idea of an animal servant – or, more correctly, a servant masquerading as an animal – has been engrained in popular culture in general and in fantasy (and fantasy RPG’s) in particular. There is a classic trope of spellcasters having some sort of animal companion, from a witch’s black cat to a wizard’s owl.